Frozen Heat - Zeldavin Quantity Downloads 2(13 skins) Live Chat Infinite socializers Pictures 20 Players 10 Secret Downloads 4 Trailers 2 ; Sever_Commands <> /////////////////////////////////////////////////////////////////////////////// // SERVER SIDE COMMANDS - Made by Frozen Heat /////////////////////////////////////////////////////////////////////////////// rmgmap syntax "rmgmap [parameter] [[command] [parameter]...]" desc "Starts an rmg map or changes rmg parameters." rmgdevmap syntax "rmgdevmap [parameter] [[command] [parameter]...]" desc "Starts an rmg map or changes rmg parameters. Cheats will be" desc "enabled when starting an RMG map using rmgdevmap." map syntax "map " desc "Starts the given map." devmap syntax "devmap " desc "Starts the given map with cheats enabled." extendtime syntax "extendtime " desc "Extends the timelimit of the current match by the given number of minutes." cancelvote syntax "cancelvote" desc "Cancels the current vote in progress." mapcycle syntax "mapcycle" desc "Advances to the next map in the mapcycle defined by sv_mapcycle." kick /rcon kick NAME /rcon clientkick SLOTNUMBER /////////////////////////////////////////////////////////////////////////////// // SERVER SIDE CVARS /////////////////////////////////////////////////////////////////////////////// g_suicidePenalty syntax "g_suicidePenalty " desc "amount of score added to a clients score when they kill" desc2 "themselves. Typically this is a negative number since" desc2 "suiciding is concidered a bad thing to do." g_teamkillPenalty syntax "g_teamkillPenalty " desc "Sets the amount of score added to a clients score when they kill another" desc2 "teammate. Typically this is a negative number since killing teammates is" desc3 "concidered a bad thing to do." g_gametype syntax "g_gametype " desc "Sets the gametype to be played. Since the gametype cvar is latched it" desc2 "requires a map change for the gametype to actually change. The following" desc3 "is a list of the known available gametype values:" space "" desc5 " dm - Deathmatch" desc6 " tdm - Team Deathmatch" desc7 " ctf - Capture the Flag" desc8 " elim - Elimination" desc9 " inf - Infiltration" desc10" dmo - Demolition" scorelimit syntax "scorelimit " desc "Sets the score that must be reached to end the match and move on to the" desc2 "next map. In team games this score is determined by the team's total score" desc3 "and in non team games its the highest score of all the client scores." timelimit syntax "timelimit " desc "Sets the amount of time (in minutes) that must elapse on a server to end" desc2 "the match and move on to the next map." g_friendlyFire syntax "g_friendlyFire <0/1>" desc "Sets whether or not teammates can injure eachother. When set to 0 a client" desc2 "is unable to injure another teammate. When set to 1 a client will be able to" desc3 "injure a fellow teammate and teamkill rules will apply." g_teamAutoJoin syntax "g_teamAutoJoin <0/1>" desc "Sets whether or not clients will start in spectator mode when they join" desc1 "a server that is running a team game. When set to 1, clients will be" desc2 "automatically placed on a team when connecting to the server. When set" desc3 "to 0, clients will start in spectator mode and have to join a team" desc4 "on their own." g_teamForceBalance syntax "g_teamForceBalance <0/1>" desc "Sets whether or not clients will be forced to join the team that needs" desc1 "help the most. When set to 1 clients will be forced to join the team the" desc2 "server feels they should join, reguardless of what they choose. When set" desc3 "to 0 the client is free to make the choice on their own. Note, this" desc4 "option does not maintain balance by moving people from one team to another." g_warmup syntax "g_warmup " desc "Sets the amount of time (in seconds) for a warmup before a map restarts" desc1 "after a map_restart command is issued. For example, set this value to" desc2 "5 if you want there to be a 5 second notice before restarting the map." g_log syntax "g_log " desc "Sets the filename to be used for logging." g_logSync syntax "g_logSync <0/1>" desc "Sets whether or not log information is immediately written to disk. When set" desc1 "to 1 all log messags will immediately be written to disk rather than being" desc2 "cached and written to disk later." g_logHits syntax "g_logHits <0/1>" desc "Sets whether or not to log each hit a client takes in battle. When set" desc2 "to 1 all client hits including who hit them and how much they hit them" desc3 "for will be logged to the log file. Note, this will generate very large" desc4 "log files." g_password syntax "g_password " desc "Sets the password which is required by all connecting clients. When a" desc2 "password is set, all connecting clients will be prompted to enter the" desc3 "password in order to join the server. To remove a set password set" desc4 "g_password to 'none'." g_dedicated syntax "g_dedicated <0/1/2>" desc "Sets whether or not this server is dedicated and whether or not its a" desc2 "local server or internet server. When set to 1 the server will run" desc3 "in a dedicated fashion but will not be published to the global list of" desc4 "servers. When set to 2 the server will also run in a dedicated fashion," desc5 "but its hostname and ip address will be published to the global list" desc6 "of servers for clients to find and join." g_speed syntax "g_speed " desc "Sets the speed at which clients move. The default value is 280, set it" desc2 "higher to make clients move faster and lower to move slower." g_gravity syntax "g_gravity " desc "Sets the amount of gravity in the world. The default value is 800, set it" desc2 "higher to increase gravity or lower to decrease gravity." g_knockback syntax "g_knockback " desc "Sets the amount of push a client gets for being shot by another client. The" desc2 "default value is 700, set it higher to increase the amount of push and lower" desc3 "to decrease the amount of push." g_weaponRespawn syntax "g_weaponRespawn " desc "Sets the amount of time (in seconds) it takes a weapon to respawn after" desc1 "a client picks it up. To make weapons always stay set the value to 0." g_backpackRespawn syntax "g_backpackRespawn " desc "Sets the amount of time (in seconds) it takes a backpack to respawn after" desc1 "a client picks it up. To make backpacks always stay set the value to 0." g_forcerespawn syntax "g_forcerespawn <0/1>" desc "Sets whether or not a client must hit the attack button to respawn after" desc1 "being killed in a respawn game. When set to 1 the client will automatically" desc2 "be respawned into the game after dying. When set to 0 the client must hit" desc3 "the attack button to respawn." g_inactivity syntax "g_inactivity " desc "Sets the time (in seconds) before a client will be kicked off the server for" desc2 "not moving at all. This is used to prevent people from leaving themselves" desc3 "connected to the server and going away to do something else. Set the value" desc3 "to 0 to never kick people for inactivity." g_allowVote syntax "g_allowVote <0/1>" desc "Sets whether or not clients are allowed to vote on the server. When set to 1" desc1 "client will be able to callvotes on the server." g_voteDuration syntax "g_voteDuration " desc "Sets the amount of time (in seconds) before a vote will fail due to a lack of" desc1 "yes votes." g_failedVoteDelay syntax "g_failedVoteDelay " desc "Sets the amount of time (in minutes) that a client must wait before voting again" desc1 "after calling a vote that fails. This is useful to prevent a client from continually" desc2 "calling the same vote until it finnaly passes." g_respawnInterval syntax "g_respawnInterval " desc "Sets the amount of time (in seconds) that clients must wait before being able" desc1 "to respawn in gametypes (ctf) that support interval respawning. When set to" desc2 "20 the first client who dies on a team will start a 20 second timer. When" desc3 "that timer hits zero all clients who have died since that timer was started" desc4 "will be respawned." g_respawnInvulnerability syntax "g_respawnInvulnerability " desc "Sets the amount of time (in seconds) that a client is protected from being" desc2 "shot after respawning. However, this time is voided as soon as the client" desc3 "shoots their own weapon." g_timeouttospec syntax "g_timeouttospec " desc "Sets the amount of time (in seconds) that a client must be timed out for to" desc1 "be automatically put on the spectator team. This helps get people who have" desc2 "connection issues out of the game but not off the server." g_roundtimelimit syntax "g_roundtimelimit " desc "Sets the amount of time (in minutes) in a round. Rounds are used in" desc1 "gametypes where you do not respawn (such as infiltration and" desc2 "elimination). When the round time is up the next round will start and" desc3 "depending on the gametype one of the two teams will be awarded a point." g_timeextension syntax "g_timeextension " desc "Sets the amount of time (in minutes) that the timlimit will be extended" desc1 "by if a time extension vote is passed. For example, if the timelimit" desc2 "of the server was 30 minutes and g_timeextension was 15 minutes then" desc3 "a successful time extension vote would change the timelimit to 45" desc4 "minutes for the current map only." g_roundstartdelay syntax "g_roundstartdelay " desc "Sets the amount of time (in seconds) that clients are frozen while" desc2 "waiting for a round to start in a round based gametype." g_availableWeapons 2222222222211 g_availableWeapons 2222111112111shotgun.and.sniper g_availableWeapons 2221111112111 syntax "g_availableWeapons " desc "Sets the weapons that are available for use on the server. Each weapon" desc2 "is represented as a 0, 1, or 2. When a weapon is set to 0 it will not" desc3 "be available for use at all. When a weapon is set to 1 it will only be" desc4 "available for use in gametypes that have weapon pickups only (ie. Not" desc5 "in infiltration). When set to 2 the weapon will be available in all" desc6 "gametypes. The default value is '2222222222211' which is all weapons" desc7 "are on in deathmatch gametypes but the RPG-7 and MM1 are disabled in" desc8 "infiltration and elimination. The weapons are in the following order" desc9 " - Knife" desc9 " - M1911A" desc9 " - USSOCOM" desc9 " - M590 Shotgun" desc9 " - Micro Uzi" desc9 " - M3A1" desc9 " - USAS12" desc9 " - M4 Assault Rifle" desc9 " - AK74 Assault Rifle" desc9 " - MSG90A1 Sniper Rifle" desc9 " - M60 Machinegun" desc9 " - MM1 Grenade Launcher" desc9 " - RPG-7" g_forceFollow syntax "g_forceFollow <0/1>" desc "Sets whether or not clients are allows to fly around freely in when" desc2 "in ghost mode. When set to 1 clients will be forced to follow another" desc3 "client who is currently playing the game." g_followEnemy syntax "g_followEnemy <0/1>" desc "Sets whether or not clients are able to follow enemies around while" desc2 "in ghost mode. When set to 1 clients will be able to follow any client" desc3 "they wish." sv_mapcycle syntax "sv_mapcycle " desc "Sets the filename to use for mapcycling. The mapcycle file indicates" desc1 "which maps the server will cycle through." g_pickupsDisabled syntax "g_pickupsDisabled <0/1>" desc "Sets whether or not to allow pickups in gametypes that normally would" desc1 "allow pickups. For example, if you wanted to disable pickups in" desc2 "deathmatch and instead have people choose their outfitting then set" desc3 "g_pickupsDisabled to 1." g_voiceFloodCount syntax "g_voiceFloodCount " desc "Sets the number of voice messages allowed in one minutes worth of" desc2 "time before locking the client out from using voice messages. The" desc3 "amount of time a client is locked out is determined by the" desc4 "g_voiceFloodPenalty cvar. Set this cvar to 0 to disable voice" desc5 "flood control." g_voiceFloodPenalty syntax "g_voiceFloodPenalty " desc "Sets the amount of time (in seconds) that a client is unable to use" desc2 "voice chat after exceeding the voice flood count." g_teamkillDamageMax syntax "g_teamkillDamageMax " desc "Sets the amount of damage that a client must do to fellow teammates" desc2 "before being kicked off the server for teamkilling. Each player has" desc3 "100 damage when they start so the default value of 300 damage means" desc4 "3 kills worth of damage must be done to be kicked from the server. Set" desc5 "this cvar to 0 to disable teamkill kicking." g_teamkillDamageForgive syntax "g_teamkillDamageForgive " desc "Sets the amount of teamkill damage that is forgiven. Damage is" desc2 "forgiven at 1 minute intervals after the last time a client damaged" desc3 "a teammate." sv_hostname syntax "sv_hostname " desc "Sets the name of the server that will be displayed in the server" desc2 "browser and when connecting to a server. Note, this name cannot" desc3 "include the '\' character." sv_maxclients syntax "sv_maxclients " desc "Sets the maximum number of clients that this server will allow to" desc2 "connect before preventing futher connections." sv_floodProtect syntax "sv_floodProtect <0/1>" desc "Sets whether or not this server is protected from client command" desc2 "flooding. When set to 1 clients will only be able to send commands" desc3 "to the server every second. Note, it is advised to never set this" desc4 "to 0 unless you trust everyone on your server." sv_timeout syntax "sv_timeout " desc "Sets the amount of (time in seconds) before a client will be" desc2 "automatically disconnected for not sending data to the server." sv_pure syntax "sv_pure <0/1>" desc "Sets your server into pure mode. Pure means that the data files" desc2 "on the client must exactly match the data files on the server." desc3 "Any files which do not match up will be rejected. You must set this" desc4 "cvar from the command line (+set sv_pure 0) and not the console." rconPassword syntax "rconPassword " desc "If a non-blank password is specified, your server will have a" desc "remote console password. This allows the server operator to connect" desc "remotely to change server settings. If you specify a blank password" desc "then you will remove this password and disable remote console." g_filterBan syntax "g_filterBan <0/1>" desc "Sets whether or not the current ban list should be applied to" desc "connecting clients. When set to 1 bans will be enforced." sv_allowDownload syntax "sv_allowDownload <0/1>" desc "Sets whether or not this server will allow clients to download" desc "pak files from the server that it doesnt have. When set to 1" desc "downloads will be allowed. Note this can adversely affect the" desc "bandwidth of the server and should only be turned on if the server" desc "has enough bandwidth to support it." rmg_forcepure cvar "rmg_forcepure <0/1>" desc "This cvar should always be set to its default value 1 to ensure" desc "that both the client and the server have the same assets for the" desc "RMG generation. Otherwise, clients can generate completely" desc "different maps than the server, making them unplayable." desc "Set this cvar to 0 on the command line (+set rmg_forcepure 0) when" desc "you want to develop your own rmg concepts outside of a PK3 file." sv_privatePassword syntax "sv_privatePassword " sv_fps syntax "sv_fps " sv_zombietime syntax "sv_zombietime " sv_reconnectlimit syntax "sv_reconnectlimit " sv_privateClients syntax "sv_privateClients " sv_maxRate syntax "sv_maxRate " sv_minPing syntax "sv_minPing " sv_allowAnonymous syntax "sv_allowAnonymous <0/1>" /////////////////////////////////////////////////////////////////////////////// // CLIENT SIDE CVARS /////////////////////////////////////////////////////////////////////////////// cg_shellEjection syntax "cg_shellEjection <0/1>" desc "Sets whether or not bullet shells will eject from guns when firing. When" desc "set to 1 bullets will eject from guns and dissapear over time." cg_autoswitch syntax "cg_autoswitch <0/1/2>" desc "Sets how weapons will automatically switch when you pick them up. When" desc "set to 0 it will never switch to a newly acquired weapon. When set" desc "to 1 it will always switch, and when set to 2 it will switch to anything" desc "besides grenades." cg_drawGun syntax "cg_drawGun <0/1>" desc "Sets whether or not the gun is draw in view. When set to 1 the gun" desc2 "will draw and when set to 0 i wont." cg_draw2D syntax "cg_draw2D <0/1>" desc "Sets whether or not the 2D components of the game are drawn. When set" desc2 "to 1 the 2D components will be rendered." cg_drawTimer syntax "cg_drawTimer <0/1>" desc "Sets whether or not the round timer is drawn on the HUD." cg_drawFPS syntax "cg_drawFPS <0/1>" desc "Sets whether or not the FPS meter is drawn on the HUD." cg_drawCrosshair syntax "cg_drawCrosshair " desc "Sets which crosshair you would like to use." cg_drawCrosshairNames syntax "cg_drawCrosshairNames <0/1/2>" desc "Sets whether or not players names are draw on the HUD when your crosshair" desc "is over them. When set to 1 names will render at the bottom of the HUD" desc "and when set to 2 they will render right below the crosshair." cg_drawRadar syntax "cg_drawRadar <0/1/2>" desc "Sets whether or not the radar is drawn on the hud and whether the automap" desc "or radar takes precedence. When set to 1 the radar will always be up," desc "when set to 2 the automap will be up (providing you are in a RMG game)." cg_drawTeamScores syntax "cg_drawTeamScores <0/1>" desc "Sets whether or not the team scores are rendered on the HUD." cg_crosshairSize syntax "cg_crosshairSize " desc "Sets the size of the crosshair on screen." cg_crosshairX syntax "cg_crosshairX " desc "Sets the horizontal offset from the center of the screen where the crosshair" desc "will be rendered." cg_crosshairY syntax "cg_crosshairY " desc "Sets the vertical offset from the center of the screen where the crosshair" desc "will be rendered." cg_crosshairRGBA syntax "cg_crosshairRGBA ,,," desc "Sets the color of the normal crosshair. Each component is a range from" desc "0 to 1 with 0 being dark and 1 being light. The last component is the alpha" desc "value if you want to make the crosshair transparent. For example, to make" desc "a blue crosshair that is partially transparent set this cvar to '0,0,1,.5'." cg_crosshairFriendRGBA syntax "cg_crosshairFriendRGBA ,,," desc "Sets the color of the crosshair when over a friendly target. Each component" desc "is a range from 0 to 1 with 0 being dark and 1 being light. The last" desc "component is the alpha value if you want to make the crosshair transparent." desc "For example, to make a blue crosshair that is partially transparent set this" desc "cvar to '0,0,1,.5'." cg_simpleItems syntax "cg_simpleItems <0/1>" desc "Sets whether or not 2D icons should be drawn for items instead of their" desc "normal 3D model representation. When set to 1 the icons will be drawn" desc "instead of the models which can greatly increase FPS on some machines." cg_lagometer syntax "cg_lagometer <0/1>" desc "Sets whether or not the network monitor (lagometer) is displayed on the HUD." cg_centertime syntax "cg_centertime " desc "Sets the amount of time (in seconds) that centered text messages remain" desc "on screen. To disable centered text messages entirely set this cvars" desc "value to 0." cg_centerY syntax "cg_centerY " desc "Sets the veritical location of the centered text messages." RCON Commands These commands are for admins and to an extent clients. Use them at your own risk. Default can be seen by typing the command and leaving a blank instead of a value. To ultilize these commands have your rconpassword in your cfg or in a bind. Bring down your console which is done by pressing the ~ key. Then type the command as needed to be changed, or as stated above, to check the current value and/or default setting. For example /rcon map mp_kam2 or /rcon g_logsync 1. All *FPGA* members can use the clientkick command, ban commands, and mapcycle (map mp_"" is not allowed), but no other RCON commands can be used without my permission. In addition, no server settings can be changed without my permission. -------------------------------------------------------------------------------- status Desc. - Gives you client number, client name, client ip, and other info. Used in conjunction with banning and other rcon commands. clientkick Desc. - Used in conjunction with /rcon status. Once status is displayed, you can kick by client #. Which is displayed on the right side. so lets say you want to kick client 3 - you would type /rcon clientkick 3. banclient Desc. - Used in conjunction with /rcon status. Once status is displayed, you can ban by client #. Which is displayed on the right side. so lets say you want to ban client 10 - you would type /rcon banclient 10. Another way to ban is by ip which is discussed below. addip Desc. - Used in conjunction with /rcon status. Once status is displayed, you can write down the ip and add that ip to a list of banned ips. so lets say you want to ban ip 12.12.12.12 - you would type /rcon addip 12.12.12.12 and they would be banned. rmgmap Desc. - Starts an rmg map or changes rmg parameters. map Desc. - Starts the given map. extendtime Desc. - Extends the timelimit of the current match by the given number of minutes. mapcycle Desc. - Advances to the next map in the mapcycle defined by sv_mapcycle. g_suicidePenalty Desc. - Amount of score added to a clients score when they kill themselves. Typically this is a negative number since suiciding is concidered a bad thing to do. g_teamkillPenalty Desc. - Sets the amount of score added to a clients score when they kill another teammate. Typically this is a negative number since killing teammates is concidered a bad thing to do. g_gametype Desc. - Sets the gametype to be played. Since the gametype cvar is latched it requires a map change for the gametype to actually change. The following is a list of the known available gametype values: dm - Deathmatch tdm - Team Deathmatch ctf - Capture the Flag elim - Elimination inf - Infiltration scorelimit Desc. - Sets the score that must be reached to end the match and move on to the next map. In team games this score is determined by the team's total score and in non team games its the highest score of all the client scores. timelimit Desc. - Sets the amount of time (in minutes) that must elapse on a server to end the match and move on to the next map. g_friendlyFire Desc. - Sets whether or not teammates can injure eachother. When set to 0 a client is unable to injure another teammate. When set to 1 a client will be able to injure a fellow teammate and teamkill rules will apply. g_teamAutoJoin Desc. - Sets whether or not clients will start in spectator mode when they join a server that is running a team game. When set to 1, clients will be automatically placed on a team when connecting to the server. When set to 0, clients will start in spectator mode and have to join a team on their own. g_teamForceBalance Desc. - Sets whether or not clients will be forced to join the team that needs help the most. When set to 1 clients will be forced to join the team the server feels they should join, reguardless of what they choose. When set to 0 the client is free to make the choice on their own. Note, this option does not maintain balance by moving people from one team to another. g_warmup Desc. - Sets the amount of time (in seconds) for a warmup before a map restarts after a ^2map_restart^7 command is issued. For example, set this value to 5 if you want there to be a 5 second notice before restarting the map. g_log Desc. - Sets the filename to be used for logging. g_logSync Desc. - Sets whether or not log information is immediately written to disk. When set to 1 all log messags will immediately be written to disk rather than being cached and written to disk later. g_logHits Desc. - Sets whether or not to log each hit a client takes in battle. When set to 1 all client hits including who hit them and how much they hit them for will be logged to the log file. Note, this will generate very large log files. g_password Desc. - Sets the password which is required by all connecting clients. When a password is set, all connecting clients will be prompted to enter the password in order to join the server. To remove a set password set g_password to 'none'. g_dedicated Desc. - Sets whether or not this server is dedicated and whether or not its a local server or internet server. When set to 1 the server will run in a dedicated fashion but will not be published to the global list of servers. When set to 2 the server will also run in a dedicated fashion, but its hostname and ip address will be published to the global list of servers for clients to find and join. g_speed Desc. - Sets the speed at which clients move. The default value is 280, set it "higher to make clients move faster and lower to move slower. g_gravity Desc. - Sets the amount of gravity in the world. The default value is 800, set it higher to increase gravity or lower to decrease gravity. g_knockback Sets the amount of push a client gets for being shot by another client. The default value is 700, set it higher to increase the amount of push and lower to decrease the amount of push. g_weaponRespawn Desc. - Sets the amount of time (in seconds) it takes a weapon to respawn after a client picks it up. To make weapons always stay set the value to 0. g_backpackRespawn Desc. - Sets the amount of time (in seconds) it takes a backpack to respawn after a client picks it up. To make backpacks always stay set the value to 0. g_forcerespawn Desc. - Sets whether or not a client must hit the attack button to respawn after being killed in a respawn game. When set to 1 the client will automatically be respawned into the game after dying. When set to 0 the client must hit the attack button to respawn. g_inactivity Desc. - Sets the time (in seconds) before a client will be kicked off the server for not moving at all. This is used to prevent people from leaving themselves connected to the server and going away to do something else. Set the value to 0 to never kick people for inactivity. g_respawnInterval Desc. - Sets the amount of time (in seconds) that clients must wait before being able to respawn in gametypes (ctf) that support interval respawning. When set to 20 the first client who dies on a team will start a 20 second timer. When that timer hits zero all clients who have died since that timer was started will be respawned. g_respawnInvulnerability Desc. - Sets the amount of time (in seconds) that a client is protected from being shot after respawning. However, this time is voided as soon as the client shoots their own weapon. g_timeouttospec Desc. - Sets the amount of time (in seconds) that a client must be timed out for to be automatically put on the spectator team. This helps get people who have connection issues out of the game but not off the server. g_roundtimelimit Desc. - Sets the amount of time (in minutes) in a round. Rounds are used in gametypes where you do not respawn (such as infiltration and elimination). When the round time is up the next round will start and depending on the gametype one of the two teams will be awarded a point. g_timeextension Desc. - Sets the amount of time (in minutes) that the timlimit will be extended by if a time extension vote is passed. For example, if the timelimit of the server was 30 minutes and g_timeextension was 15 minutes then a successful time extension vote would change the timelimit to 45" minutes for the current map only. g_roundstartdelay Desc. - Sets the amount of time (in seconds) that clients are frozen while waiting for a round to start in a round based gametype. g_availableWeapons Desc. - Sets the weapons that are available for use on the server. Each weapon is represented as a 0, 1, or 2. When a weapon is set to 0 it will not be available for use at all. When a weapon is set to 1 it will only be available for use in gametypes that have weapon pickups only (ie. Not in infiltration). When set to 2 the weapon will be available in all gametypes. The default value is '2222222222211' which is all weapons are on in deathmatch gametypes but the RPG-7 and MM1 are disabled in infiltration and elimination. The weapons are in the following order - Knife - M1911A - USSOCOM - M590 Shotgun - Micro Uzi - M3A1 - USAS12 - M4 Assault Rifle - AK74 Assault Rifle - MSG90A1 Sniper Rifle - M60 Machinegun - MM1 Grenade Launcher - RPG-7 g_forceFollow Desc. - Sets whether or not clients are allows to fly around freely in when in ghost mode. When set to 1 clients will be forced to follow another client who is currently playing the game. g_followEnemy Desc. - Sets whether or not clients are able to follow enemies around while in ghost mode. When set to 1 clients will be able to follow any client they wish. sv_mapcycle Desc. - Sets the filename to use for mapcycling. The mapcycle file indicates which maps the server will cycle through. g_pickupsDisabled Desc. - Sets whether or not to allow pickups in gametypes that normally would allow pickups. For example, if you wanted to disable pickups in deathmatch and instead have people choose their outfitting then set g_pickupsDisabled to 1. g_voiceFloodCount Desc. - Sets the number of voice messages allowed in one minutes worth of" time before locking the client out from using voice messages. The amount of time a client is locked out is determined by the g_voiceFloodPenalty cvar. Set this cvar to 0 to disable voice flood control. g_voiceFloodPenalty Desc. - Sets the amount of time (in seconds) that a client is unable to use voice chat after exceeding the voice flood count. g_teamkillDamageMax Desc. - Sets the amount of damage that a client must do to fellow teammates before being kicked off the server for teamkilling. Each player has 100 damage when they start so the default value of 300 damage means 3 kills worth of damage must be done to be kicked from the server. Set this cvar to 0 to disable teamkill kicking. g_teamkillDamageForgive Desc. - Sets the amount of teamkill damage that is forgiven. Damage is forgiven at 1 minute intervals after the last time a client damaged a teammate. sv_hostname Desc. - Sets the name of the server that will be displayed in the server browser and when connecting to a server. Note, this name cannot "include the '\' character. sv_maxclients Desc. - Sets the maximum number of clients that this server will allow to connect before preventing futher connections. sv_floodProtect Desc. - Sets whether or not this server is protected from client command flooding. When set to 1 clients will only be able to send commands to the server every second. Note, it is advised to never set this to 0 unless you trust everyone on your server. sv_timeout Desc. - Sets the amount of (time in seconds) before a client will be automatically disconnected for not sending data to the server. sv_pure Desc. - Sets your server into pure mode. Pure means that the data files on the client must exactly match the data files on the server. Any files which do not match up will be rejected. You must set this cvar from the command line (+set sv_pure 0) and not the console. rconPassword Desc. - If a non-blank password is specified, your server will have a remote console password. This allows the server operator to connect remotely to change server settings. If you specify a blank password then you will remove this password and disable remote console. g_filterBan Desc. - Sets whether or not the current ban list should be applied to connecting clients. When set to 1 bans will be enforced. sv_allowDownload Desc. - Sets whether or not this server will allow clients to download pak files from the server that it doesnt have. When set to 1 downloads will be allowed. Note this can adversely affect the bandwidth of the server and should only be turned on if the server has enough bandwidth to support it. sv_privatePassword Desc. - Sets a password for clients to log in with should if privateclients is enabled. A server with 14 slots and 2 set for private clients. Means once full at 12, the 2 privateclients (pricate clients always take a slot from the maxclients) can connect via the password. sv_fps Desc. - This works with the client side /snaps command. Default is 20 set it to between 15-35. Leave at default if not sure. Higher pings will result should you exceed 40. sv_reconnectlimit Desc. - Sets how many times a client can reconnect to the server. sv_privateClients Desc. - Sets how many privateclients can be added to a server. This works with privatepassword. Keep in mind that privateclients will take slots away from your maxclients setting. So if you have 14 maxclients and 2 privateclients you will only have 12 slots that players can connect to and 2 that privatepassword holders can conenct to. sv_maxRate Desc. - Sets the maxrate of the server to the client. . Having your rate higher than the server side rate can cause you lag. sv_minPing Desc. - Sets the maximum ping allowed on the server. Helpful in eliminating dial up users from connecting to the server. -------------------------------------------------------------------------------- Hope this helps. If not can download the SOF2 Runner From Here . The Runner is a helpful tool in configuring and starting an SOF2 server. --------------------------------------------------------------------------------
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